01 · proof of concept
Project Barkeeper
At first there was Bob — a bartender able to do nothing but talk to the player.
Good intentions, not quite enough. But the proof of concept was done.
The project
The goal was to build a text adventure where players could interact with a world run entirely by artificial intelligence.
The origins
01 · proof of concept
At first there was Bob — a bartender able to do nothing but talk to the player.
Good intentions, not quite enough. But the proof of concept was done.
02 · interaction
Bob evolved into John — still a bartender, but far more complex.
John could "use" the player's inventory. We could finally build a city around him.
03 · the world
More NPCs, with different roles and voices. Loot and combat built around the Forest.
Then we added a Game Master and a Quest Master.
Roadmap
Farming · Crafting · Dungeons
On-demand Discord bridges · Testing on crowded servers
Internationalization (i18n) · Multilingual AI
Private chat · Personal NPCs
Daily data refresh routines · Migrate to Redis
Horizontal scalability · Instance management
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